I changed everything in the GoZ_ExportToBlender.py like you said: GoZ Maya Path is linked to /Applications/Blender_2.57/blender.app like it should. If i’m not adding the -P GoZ_ExportToBlender.py to the GoZ_config.txt and i restart maya everything works as usual. So zBrush finds no Maya/Blender under preferences/goz. In Goz_Config.txt and i restart zBrush the path to the maya/blender app gets lost. Known problem: all objects imported are renamed ‘GoB’, so rename manually your tools… GoB for Blender2-57.zip (4.89 KB)īut i cant get it work. So maybe other version of GoB will emerge, or not if official GoZ will be released There are some inconveniences to use the standard. To use this method, install the second script in the joined zip. In Blender export and import with the same button in the info header. In ZBrush export your objects with the GoZ features and import with the standard import button. It is strange but this method is better (if you have double screens) because you can work fastest. To use this method, install the first script in the joined zip. In Blender an other button export objects and then close Blender.Īfter in ZBrush you need to click on the import button to open the file named ‘GoB.obj’ in your ‘Pixologic/ZBrush 4.0/ZExportImport’īe carefull to the Projection range slider to avoid some surprise ZBrush open automatically Blender each time you click on the ZBrush GoZ button. In fact there is many ways to bridge Blender with ZBrush and I show you two of this ways: The script use the official Blender obj importer and exporter. (This is only Blender side, no Zscript or modification of ZBrush) It is a simple Python script to import and export. I propose my version of a bridge between Blender and ZBrush (for Windows, and maybe for Mac if there are a Max GoZ entry).
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